Gene, Meme and Tech
The word Information comes from the Latin word Informare, which means Forming, Applying form. For Pythagoreans the most important substance of the universe was not matter, but the form it acquires by the inscribed information. They perceived the universe as built by numbers and explored it’s harmony. According to the 2nd law of thermodynamics the total entropy in a closed system can only increase over time. Life is a singularity in such system, because it reverses this process and produces information, which is one of the characteristics of living organisms. The first layer and the first carrier of information in living organisms is the Gene. The second layer that emerged in more advanced living systems is the Meme and that is the layer that hosts our conscious existence. There is a third layer predicted that is coming, which is called AI or Technological Singularity. Let us call the carrier of the AI Tech. The Meme is in similar reference to the Gene as Tech will be to the Meme. We are considering making a safe switch for the Tech that will allow the Meme to control the Tech and not letting it become independent. There is a similar switch that allows Gene to be bound to the Meme and it is called Religion.
Idea&Visuals: Andreas Guskos
Sound: Ireneusz Kuriata
Specialization in the field of design in the space of information. Long term practice in the fields of architectural design and graphic design.
1993-1998: Department of Architecture. Szczecin University of Technology. Master engineer architect.
2007-2008: Department of Interrior Architecture and Industrial Design. The Eugeniusz Geppert Academy of Fine Arts in Wrocław. Doctor of Philosophy in Art.
2013-2014: Department of Interrior Architecture and Industrial Design. The Eugeniusz Geppert Academy of Fine Arts in Wrocław. Doctor of Science in Art.
Latest Individual Exhibitions/Events
Shapes of Nature. Exhibition of spatial forms carved by nature selected individually by form criteria. Authors: Andreas Guskos, Niko Guskos, Jarosław Rybicki. Accompanying exhibition at the 7th Nanotechnology Workshop PoWieFoNa’2016, Swornegacie, Poland, 2016.
You will not enter twice into the same river – today, yesterday, tomorrow. Impression on the variability of form in time. Spatial audiovisual installation. Idea and visuals: Andreas Guskos, sound: Ireneusz Kuriata. R+ Gallery, Szczecin, Poland, 2015.
Shells from Greek Seas. Athors: Andreas Guskos, Niko Guskos, Jarosław Rybicki. Kashubian House of Folk Craft, Swornegacie, Poland, 2015
Nihilosaur feat. Mr. Gus. Concert. Visuals (VJ): Andreas Guskos, Sound: Nihilosaur band, Storrady Club, Szczecin, Poland, 2014
Latest Participation in Exhibitions
You will not enter twice into the same river – today, yesterday, tomorrow. Impression on the variability of form in time. Spatial audiovisual installation. Idea and visuals: Andreas Guskos, sound: Ireneusz Kuriata. 1. 22 International Symposium on Electronic Arts ISEA2016 Cultural R>Evolution Hong Kong. Juried Exhibition. Jockey Club Innovation Tower, PolyU, Hong Kong, 2016. 2. HYBRID EFFECTS | From Solid Body to Liquid Cities. It’s LIQUID Group & International Art Expo, Palazzo Radetzky, Milano, Italy, 2015. 3. Mediations Biennale FUNDAMENTAL, Poznań, Poland, 2016
Iconophagos|Stones. Large scale cellular automata fed by image content in a slow process. Computer Application and objects. 11th International Visual Arts Festival inSPIRACJE 11, OKSYDAN. Juried Exhibition Immersion, National Museum in Szczecin, Poland, 2016.
Logo OPERAHAUS. Second National Exhibitions of Graphic Signs. 1. Gdynia Design Center. 2. Museum of Modern Art in Warsaw. 3. Design Bwa Gallery Wrocław, Cieszyn Castle, Poland, 2016.
Cultural posters. Second National Review of Self-Edition Posters, Roller Poster 2016. 1. 13 muz Gallery, Szczecin, Poland, 2016. 2. Technical Educational Institute of Ionian Islands, Zakynthos, Greece, 2016. 3. Łódź Design Festival, Łódź, Poland, 2016.
Cultural posters. First National Review of Self-Edition Posters, Roller Poster 2016. Trafo Center for Contemporary Art, Szczecin, Poland, 2014.
Aheilos virtual world. Creation and education in the space of information. Online virtual environment. 20th International Symposium on Electronic Art ISEA2014. Juried Exhibition. Zayed University of Dubai, United Arab Emirates, 2014
MEDEA, Media, Design, Architecture. International Symposia on Art./Science/ Technology:
MEDEA2011 Experiencing the Unvisible Spaces, Szczecin, Poland, 2011.
MEDEA 2014 Towards a New Renaissance, Szczecin, Poland, 2013
MEDEA2015 Back to the Future, Zakynthos, Greece, 2015.
MEDEA2016 Summa Technologiae, Zakynthos, Greece, 2016.
Latest participation in conferences/publications
Is there a God’s Spark? Niko Guskos, Andreas Guskos. CyberEmpathy Visual and Media Studies Academic Journal, ISSUE10. Cracow, Poland, 2015.
Pioneers of art in virtual space. Lecture. 6th Nanotechnology Workshop PoWieFoNa’2015. Łódź, Poland, 2015.
Development of game market in the context of architectural design and education. Examples and potential possibilities of implementation of new technologies. Lecture. Tech Fusion; meet, share, learn. Szczecin, Poland, 2015.
Game Engines and New Commercial Market Human-Computer Interfaces on the Way to Web3d. Academic paper. Joint Conferences on Advanced Materials and Technologies, Third International Symposium on Art/Science/Technology MEDEA2015, Zakynthos, Greece, 2015.
Aheilos virtual world. Creation and education in the space of information. Academic paper. 20th International Symposium on Electronic Art ISEA2014. Zayed University of Dubai, United Arab Emirates, 2014.
Possibilities of using game engines in artistic and design creation and as platforms for remote education. Based on examples of actual implementations and the Aheilos environment. Academic paper. PATCHlab GENERATOR: Between creation and technology. Museum of Japanese Art and Technology Manggha. Cracow, Poland, 2014.
Space of information over the course of time. Academic paper. MEDEA2014, Second Art/Science/Technology Workshop. Academy of Art in Szczecin. Szczecin, Poland, 2014.